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FRAIL
Audiovisual Mobile Game | 2022
As part of my bachelor thesis, an audiovisual mobile game was developed. The game is about a man who is strongly attached to the past and tries to preserve it. He embarks on a journey with his robot friend that does not end the way he expected.
Watch the Trailer on the right side!
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PRODUCT SHEET

Duration

15 Minutes

Language

English

Difficulty

Easy

Genre

Emotional and dystopian interactive story

Inspiraton

Reference Game Mechanics - Mobile Game Florence
Reference Genre - Love Death and Robots Series
Reference Animation Style - Mobile Game Florence
Reference Illustration style - Illustrator James Gilleard

Target Group

Casual players; 12 years and older;
people who need a short distraction

Software used

Illustration - Adobe Illustrator
Animation - Adobe After Effects
Audio - Adobe Dimension | Audacity
Game Design - Unity
Programming Language - C#

Key features

Game in portrait mode; IOS only
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The practical project represents a mobile game. The game is controlled by touching various UI elements. Depending on the story, there will be small tasks to complete, so the mobile game will be more accompanied by these game elements.

When the different playable scenes appear, the HUD will be divided into two parts (depending on the task the player has to complete) so that the player can interact with the interface. Among other things, there is also drag-and-drop element and sometimes the player has to tap on certain points. Everything depends on the specific moment told by the story. The screen will be upright, in portrait format, filled in 16:9 screen ratio.
General Documentation (Warning: in german)
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